3rd Adventure Walkthrough

Drinking Guide
Drinking is a trainable stat like any other. You must purchase and consume alcohol from the Liquor Store in Second City in order to add to your Drinking stat. Good old Rick won�t sell to you unless you have a Fake ID, however. You do not receive said fake ID until you start the 3rd set of adventures, which you in turn cannot start until you have unlocked hoburbia.
Luckily, drinking alcohol does not count as meals eaten � but how much you can drink is limited by your Alcohol Tolerance. This is listed in your Living Area, underneath beg/intel stats:
-----Drinking: 0.27
-----Alcohol Tolerance: 0.18% / 0.2%
Where 0.18% is my blood alcohol, and 0.2% is my alcohol tolerance.
Benefits of Drinking Stat
Each full integer of drinking increases your stat gain from drinking battle-gain alcohol. For example,
<1 = +0.05 Power from drinking the GS
@ 1 = 0.051 Power from drinking GS
It may not seem like much for now, but as more potent liquors get unlocked, we can project that the Drinking stat will become a new way of training other stats without using up your T or meals.
However, do note Battle Stat gain does not increase at 2 drinking.
Alcohol Effects
Notes...
1. Yes, battle Stats gained are PERMANENT!
2. The following are BASE GAINS: the higher your drinking, the more you shall gain per drink.
+ 0.03% BAL
Lemon Drop 
+ 0.05 Speed
+ 0.01 Drinking
Buttery Nipple 
+ 0.05 Speed!
+ 0.02 Drinking!
Canadian Flag 
+ 0.076 Speed!
+ 0.02 Drinking!
The CMYK 
+ 0.075 Speed!
+ 0.03 Drinking!
Five Star General 
+ 0.1 Speed!
+ 0.03 Drinking!
Rainbow Road 
+ 0.1 Speed!
+ 0.04 Drinking!
+0.04% BAL
Crudweiser - Obtainable during Mission 1 
+ 0.01 Drinking!
Albino Ale - Obtainable the start of Mission 3
+ 0.05 Strength!
+ 0.02 Drinking!
Zima Lite - Obtainable the start of Mission 10 
LOSE 0.025 strength!*
+0.06 Drinking!
* Lose more as your Drinking goes up
Portly Stout - Obtainable the start of Mission 11 
+ 0.1 Strength!
+ 0.01 Drinking!

+0.04% BAL
Goon Sack - Obtainable the start of Mission 2
+ 0.05 Power!
+ 0.02 Drinking!
Two Buck Chuck - Tip $1.5m to the bartender at the Dive Bar
+ 0.075 Power!
+ 0.05 Drinking!
Boxcar Boxed Wine - Obtainable the start of Mission 12 
+ 0.075 Power!
+ 0.02 Drinking!
Bernards Barbaresco - Obtained for 50 points at the Recycling Bin
+ 0.15 Str/Pwr/Spd!
+ 0.1 Drinking!
+0.05% BAL
See New Ingredients
+0.10% BAL
Purple-Pigeon-Vodka - Obtainable the start of Mission 4 
+ 0.05 Speed/Power
+ 0.04 Drinking!
John Cuervo Tequila - Obtainable the start of Mission 5 
+ 0.05 Strength/Power
+ 0.04 Drinking!
Birdbath-Gin - Obtainable the start of Mission 6 
+ 0.05 Speed/Strength
+ 0.04 Drinking
Rev's Rum Ruiner's Rum - Obtainable the start of Mission 7 
+ 0.1 Strength!
+ 0.04 Drinking!
Ruiner's Rum - Obtainable the start of Mission 7 
+ 0.1 Power!
+ 0.04 Drinking!
Wild Terrier Whiskey - Obtainable the start of Mission 9 
+ 0.1 Speed!
+ 0.04 Drinking!
Octuple Sec - Obtainable the start of Mission 13 
+ 0.125 Power!
+ 0.05 Drinking!
Montreal Bourbon - Obtainable the start of Mission 14 
+ 0.125 Strength!
+ 0.05 Drinking!
Brandy Brand Brandy - Obtainable the start of Mission 15 
+ 0.125 speed!
+ 0.05 Drinking!
Aunt Flo's Amaretto - Obtainable the start of Mission 16 
+ 0.15 speed!
+ 0.05 Drinking!
Mutton Chop Scotch - Obtainable the start of Mission 17 
+ 0.075 Power!
+ 0.1 Strength!
+ 0.05 Drinking!
Homeless Hennessey - Obtainable the start of Mission 18 
+ 0.05 Power/Speed!
+ 0.075 Strength!
+ 0.06 Drinking!
Jagermeister - Exploring Canbodia 
+ 0.025 power/speed/strength!
+ 0.09 Drinking!
Irish Cream - Exploring Canbodia 
+ 0.15 Strength!
+ 0.04 drinking!
Jack Daniels - Exploring Canbodia 
+ 0.1 Strength!
+ 0.075 Power!
+ 0.08 Drinking!
Decaf Kahlua - Exploring Canbodia 
+ 0.125 Strength!
+ 0.09 Drinking!
Everclear - Diving at the Improved Dumpster
+ 0.15 Drinking
---
Make a note of the amount of Alcohol each drink will add to your Blood. If you go over your Tolerance limit, you actually LOSE drinking stat!
Stumbling Drunkenly
It can be compared to the Sprint capability of rats. You are basically getting extra hits in, BUT this is still based on your normal battle stats.
So if you swing at cold air every time you fight a certain hobo, you'd still lose/tie despite getting extra hits in. BUT this is very helpful if you lose or tie by very little against a certain opponent.
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Sobering Up
Dipping in the chocolate river does not de-drunkify you!
You are just stuck being a wino until you sober up.
Donators lose 0.01% blood alcohol every 10 minutes.
...So if you are at your full tolerance (0.2% currently), it should take you 180 minutes, or 3 hours, to completely sober up.
Lose 0.01% every 15 minutes for the rest of yous
(thank you, �turbo zombie�)
That would be 270 minutes, or 41/2 hours (if you start counting in the same minute that you start)
Basically, you completely sober up from having 0.2 Blood Alcohol in the same time that you gain a full bar of T.